Declarative Dragging via @edwintorok@discuss.systems https://lobste.rs/s/jplxxr #design #graphics #plt
https://declarative-dragging.github.io/
#graphics
141 posts · Last used 2h
Optimizing CPU-side Rendering Code https://lobste.rs/s/x7emxb #games #graphics
https://godotengine.org/article/rendering-cpu-optimizations/
Making SIMD Code Scale to Any Vector Width https://lobste.rs/s/3jyfg9 #assembly #c++ #graphics #performance
https://streamhpc.com/blog/2026-10-28/making-simd-code-scale-to-any-vector-width/
The Many Many Missed Opportunities of Sonic 06 https://lobste.rs/s/nb7wkp #games #graphics #reversing
https://isaacmarovitz.com/posts/sonic-06/
Don't throw it all away: Caching an immediate-mode UI https://lobste.rs/s/cq7wn7 #graphics #performance
https://blickeditor.com/blog/caching-an-immediate-mode-ui
Announcing the GPU notification group and Linker Working Area https://lobste.rs/s/ydbql4 #graphics #rust
https://blog.rust-lang.org/inside-rust/2026/10/20/gpu-target-notification-group/
Making a VGA Driver in SystemVerilog https://lobste.rs/s/mngelc #graphics #hardware
https://lukaswerner.com/post/2026-10-20@bottom-up-vga
Demystifying Spherical Harmonics: An Optimization Approach https://lobste.rs/s/ncwfdh #graphics
https://andrew-helmer.github.io/demystifying-spherical-harmonics/
DASHR - Dynamically Animated Skinned Heightfield Rendering via @tjammer@mastodon.gamedev.place https://lobste.rs/s/cuxygr #graphics
https://tomforsyth1000.github.io/DASHR/paper/DASHR_Paper.html
Recreating an 80s hit song as a shader https://lobste.rs/s/kwi4it #audio #graphics
https://www.shadertoy.com/view/fXc3RB
Making a GTK application in Haskell, part 1 https://lobste.rs/s/xmir2s #graphics #haskell
https://floreal.tech/blog/2026/making-a-gtk-app-in-haskell-part-1/
How to make a text box: A crash course in Unicode and OpenType - Jimmy Lefevre, BSC 2026 https://lobste.rs/s/tslwlq #video #c #graphics
https://www.youtube.com/watch?v=7Tr0ty9-yeQ



















