Julian Fong
levork@graphics.social
<p><a href="https://graphics.social/tags/Rendering" class="mention hashtag" rel="tag">#<span>Rendering</span></a> <a href="https://graphics.social/tags/ComputerGraphics" class="mention hashtag" rel="tag">#<span>ComputerGraphics</span></a> at <a href="https://graphics.social/tags/Pixar" class="mention hashtag" rel="tag">#<span>Pixar</span></a> since 1999. Misadventures in <a href="https://graphics.social/tags/ChamberMusic" class="mention hashtag" rel="tag">#<span>ChamberMusic</span></a>, <a href="https://graphics.social/tags/orchestra" class="mention hashtag" rel="tag">#<span>orchestra</span></a>, <a href="https://graphics.social/tags/cooking" class="mention hashtag" rel="tag">#<span>cooking</span></a>, <a href="https://graphics.social/tags/Lego" class="mention hashtag" rel="tag">#<span>Leg
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Semi-annual blathering about AI: I still don't use any AI code in my work, but I have to review more and more of it these days. One of the things bothering me about that these days is just how lacking in personality that code is. RenderMan is a code base which is now over forty years old. It is a collection of idiosyncratic styles written by equally idiosyncratic people. (1/10)